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Two hour wargames nuts review
Two hour wargames nuts review












two hour wargames nuts review

Side A moves, shoots, and engages in melee then side B does likewise. The most popular, since the days of HG Wells’ Little Wars, is that of alternating turns.

two hour wargames nuts review

Mainstream wargaming has historically tried several approaches to the problem. One of the problems for a tabletop wargame is how to simulate the chaotic ebb and flow of combat with a clear and understandable turn sequence. I’ll tackle those first, then move into the individual games. Two things make THW rules unique first, their approach to the game turn second, their unparalleled support for same-side or solitaire play. You’ll either hate it, or start collecting the genre-specific rules. So you’ll probably guess my conclusion do yourself a favour and grab the freebies right away. These are my go-to rules for skirmish wargaming, and as you’ve probably noticed, a lot of this blog deals with them and other rules from the THW stable.














Two hour wargames nuts review