logicuf.blogg.se

Cities skylines mods xbox one
Cities skylines mods xbox one









cities skylines mods xbox one

Other people may read it and stop at that post thinking it works. It still reads if you buy the steam edition that it will work with xbox edition. Originally posted by -DI- rmjohnson144:You forgot to correct yourself.

cities skylines mods xbox one

It's nice to dream, but you have remember computers are very limited and console even more so.īut like I said, there have been a lot of mods implemented into the game already. so were talking 11.5GB on a fresh empty install of windows just to launch this game without workshop on a new city. And that doesn't count windows or any other apps. My AMD system already launches a new game at over 8.5GB. I'd guess to say that over 90% of the forums is nothing but mod issues.īut keep requesting for it to be part of the game, just be specific on exactly what features you want added to the game for best results.Ĭonsidering the game is overloaded as it is, I doubt much more can be implemented. I doubt they'll even put in the editors either. If any mod gets implemented (and many, many mods have already been implement into the game, in part or whole) it will be through DLC only. I could see already people trying to subscribe to 7,000 assets like people constantly do already, then complain the game crashes, takes hours to load, errors, etc. No one would allow that on a console and risk infection.Īssets can be allowed, but again, they would get out of hand if not in check. I assume you don't want people to get confused/misinformed in your thread?īut to clarify, there will be no mods allowed on any console ever! Mods are hacks to the system. While you still can't code your own mods on the Xbox One edition of Cities: Skylines, at least you can enjoy some of the more popular PC mods on the console version of the game.I don't know why you think any of the posts were off-topic. Including a series of unique structures, service buildings, and new residential & commercial styles, the Content Creator Pack will allow players to spruce up their cities with Art Deco architecture and technological marvels. This pack, also included as part of the Season Pass and the Premium Edition on both Xbox One and PlayStation 4, will add a series of new buildings designed by two of Cities'most talented modelers. To celebrate this addition, Paradox is also preparing to release the Content Creator Pack next month on March 6th. We've been working together with Tantalus to see if there was a way to bring mods to our console players that was as enjoyable as it has been on other platforms, and with help from the Xbox team, we're ready to let our fans give mods a try in Cities: Skylines. If things keep going well, we're eager to see which mods may appear in the future as we keep testing and working on this content!" "Mod content is one of the core features that Paradox fans have come to expect from our games, and we've always valued our users' creativity as one of the best parts of our community. Sandra Neudinger, Product Manager at Paradox Interactive, said:











Cities skylines mods xbox one